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Paul Davis

Software Engineer at Shoot 360

Paul Davis has worked at various companies in the field of software engineering and game development. Paul started their career as a student at the Art Institute of California San Diego in 2005. After completing their studies in 2007, they joined BottleRocket Entertainment as a Technical Sound Designer. In 2009, they moved to Jet Set Games, Inc. where they held positions as an Artist, Technical Artist, and eventually became a Technical Art Director. In 2014, Paul joined Petroglyph Games as a Unity Engineer and later took on a role in Prototyping/BizDev. Paul then transitioned to Scientific Games in 2016 as a Software Engineer, before joining Shoot 360 later in the same year in the same role.

Paul Davis attended Brigham Young University from 1998 to 2004, where they pursued a degree in Music Education. Later, from 2004 to 2007, they attended The Art Institute of California - San Diego, focusing on Game Art and Design.

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