Sylvia Rowland has a diverse range of work experience in the gaming and medical industries. Sylvia began their career at Spectranetics in 2007 as a 3D modeling associate. After a year, they joined NetDevil in 2008 as a 3D Environment Modeler and Texture Artist, where they worked on the LEGO Universe team. Sylvia then moved on to Backflip Studios in 2009 as a 2D Artist, creating tiling background texture elements and composing level layouts for iPhone Games. In 2011, they joined Retro Studios as an artist.
Sylvia Rowland pursued their education in the field of Fine Arts, starting at the University of Colorado Colorado Springs from 2004 to 2005, where they earned an AA degree. Afterward, they attended The Art Institutes between 2005 and 2008, focusing on Animation.
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