Anthony Tuffraud is an experienced engine and gameplay programmer with a strong background in C++ and C#. Currently serving as an Engine Programmer at QUANTIC DREAM since October 2019, Anthony has contributed to various projects, enhancing engine features and performance. Previous roles include Gameplay Programmer at gumi Europe, where significant improvements were made in achievement services, UI enhancements, and tool development for QA processes. Anthony's diverse experience spans multiple companies, including Mediatribu, MissingNo Studio, MINDPLUGG, and Cyanide, with a focus on game development, real-time rendering, AI, and UI programming. Anthony holds a Master 2 degree in computer gaming and programming from ISART DIGITAL Paris.
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