Dino Raineri has several years of experience in the technology and gaming industry. Dino started their career at SOLUTEC as an Ingénieur Bureau d'Études, where they gained experience in software development using C# and ASP.NET MVC. Dino then moved on to become an entrepreneur at ZikInEvent, where they created a platform connecting artists and music event venues. Dino utilized PHP, Symfony 3, and various other technologies in this role.
Dino's career then took him to Ubisoft Montpellier, where they worked as a Gameplay Programmer on Ghost Recon Breakpoint. Dino was responsible for developing the game's progression systems and honing their skills in C++ and Networking.
After their time at Ubisoft, Dino joined Behaviour Interactive as a Gameplay Programmer. Here, they worked on two projects: Dead by Daylight and an un-announced game. Dino gained experience in C++, networking, and Unreal Engine 4 while working on core gameplay features, customization systems, and other subsystems.
Currently, Dino is working as a Technical Lead at PowerZ.
Dino RAINERI pursued their education at INSA Lyon - Institut National des Sciences Appliquées de Lyon, where they obtained a Diplôme d'ingénieur in Informatique. Dino attended the institute from 2010 to 2015.
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