Jeremy Denton has over 17 years of experience in software engineering, with a focus on game development. Jeremy is currently employed as the Lead Software Engineer at Kabam since March 2018. Prior to this, Jeremy worked as a Software Engineer at Digital Myths Studio from March 2016 to March 2018.
Before joining Digital Myths, Jeremy worked at Electronic Arts in multiple roles. Jeremy was initially hired temporary full time in March 2013 to work on the first Ultimate Fighting Championship (UFC) game. After a year, they were hired back full time to work on maintaining the FIFA Online UI for 6 months before transitioning back to UFC to continue working on single player career-based Game Modes features. Jeremy's time at Electronic Arts started in August 2011 and ended in September 2012.
Before joining Electronic Arts, Jeremy briefly worked as a Software Engineer at Silicon Sisters Interactive Inc. from November to December 2012. Here, they worked with an animator and a producer to create a demo for an undisclosed project for an animated 2D arcade title for iOS using the Unity 3D platform.
Prior to that, Jeremy worked at ArtOFAQ as a Software Engineer from August 2010 to July 2011. Here, they collaborated with colleagues to develop an indie title in Unity 3D for the iPad and iPhone. Jeremy was responsible for creating a procedurally generated environment for a real-time strategy game and a base UI framework, as well as implementing Agile development workflows.
Jeremy's early career includes working at Electronic Arts Blackbox from April 2008 to July 2010, where they worked on various console titles including Need for Speed: Undercover, Shift, and World. Jeremy was initially hired by Electronic Arts in June 2004 to the newly developed Fusion BU, where they developed games for the PSP handheld system. Fusion later expanded to develop titles for DS and Wii, including Need for Speed, NBA Street, NBA Live, FIFA, Marvel Nemesis, and Fight Night.
Jeremy's professional journey began at Galdos Systems Inc., where they worked as a Software Engineer from February 2001 to June 2004.
Overall, Jeremy Denton has a diverse background in software engineering and has worked on a variety of game development projects at notable companies such as Electronic Arts and Digital Myths Studio.
Jeremy Denton attended the University of Victoria from 1992 to 1999, where they obtained a Bachelor of Science degree in Computer Science.
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