Thierry Cantenot has a diverse work experience in software development and game engine programming. Thierry started their career in 2013 as a Software Developer specializing in data mining at Per Angusta. In 2014, they worked at LIRIS as a Software Developer, focusing on 3D rendering engine development. Since 2015, Thierry has been employed at Asobo Studio, where they began as a Game Engine Development Intern. Thierry then transitioned to the role of Junior Engine Programmer and is currently serving as a Senior Engine Programmer.
Thierry Cantenot completed their Advanced French High School Diploma (Baccalauréat) from Lycée Jean-Michel in the years 2007 to 2010. After that, they pursued higher education and obtained an Engineer's Degree in IT, Computer Sciences, and Software Engineering from INSA de Lyon between 2010 and 2016.
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