Adam Keyte has a diverse work experience spanning over two decades. Adam started their career in 1998 as a Data Entry employee at Trinity Street Marketing, followed by a Data Entry role at Cheltenham & Gloucester in 2001. In the same year, they also worked as a Researcher and then as a QA Tester at Codemasters. From 2004 to 2012, they held the position of Games Designer at Codemasters, where they contributed to the development of various games including LMA Manager, Brian Lara Cricket, and Operation Flashpoint. During this period, they also worked as a QA Engineer at Codemasters.
In 2012, Adam joined Caperfly as a Live Content Manager and later became a Senior Designer, responsible for managing content for trivia games. In 2014, they joined Codemasters again as a QA Engineer.
In 2015, Adam worked at OysterWorld as a Game Designer, where they led the UX and Narrative design for three puzzle adventure games. Adam contributed to writing dialogue script treatments for licensing partners and utilized Unity tools for rapid iteration of game elements.
From 2016 to 2018, Adam worked as a Game Designer at Kuato Studios, and in 2018, they joined Asobo Studio as a Senior Game Designer.
Adam Keyte attended Kenilworth School from 1990 to 1998. No degree or field of study was specified during their time at the school.
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