The Design Team at Asobo Studio is responsible for creating and refining the core elements of video game experiences, including crafting engaging missions, developing complex systems, designing immersive levels, and ensuring compelling narratives. The team also collaborates to incorporate innovative sound design, user experiences, and technical artistry to elevate the overall gameplay quality and player engagement, contributing to titles like "Microsoft Flight Simulator" and "A Plague Tale: Requiem."
Antoine G.
Aircraft System Designer
Antoine GUÉRIN
Mission Designer
Antoni Banasiak
Narrative Designer
Christelle Rebourg
UX Designer
Damien Ciocca
Associate Lead Level designer ...
Emmanuel Barbaut
System Designer
Emmanuel Doulut
sound designer
Emmanuel Girier
Level Designer
Francois Rembry
Test Pilot & Senior Technical ...
François Rizzo
Level Designer
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