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Derek Robinette

Principal Technical Artist at Zynga

Derek Robinette is a seasoned Principal Technical Artist with extensive experience in the gaming industry, currently employed at Zynga since April 2024. Previously, Derek served as Principal Technical Artist at Wimo Games, Inc. and KingsIsle Entertainment, focusing on the development of shaders, VFX, automation tools, and art pipeline optimizations for both mobile and VR platforms. Derek's portfolio includes successful titles such as "Micro Machines: Mini Challenge Mayhem," "Wizard101," and "Darksiders." With proficiency in software such as Unity, 3ds Max, and UE5, and languages including C# and HLSL, Derek has a strong foundation in technical art, effectively bridging artistic vision with technical implementation. Derek's earlier career includes roles at Vigil Games, Edge of Reality, and Acclaim Studios, contributing to major titles and engine development, showcasing a dedication to improving workflows and artistic quality throughout various projects.

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