Daniel Kolbman is a skilled and experienced software engineer with a strong background in data collection tools and enterprise software architecture. Daniel has a history of spearheading product development, making key technical decisions, and developing backend services using various technologies. With a Bachelor of Science in Physics from Rochester Institute of Technology, Daniel's expertise ranges from game development and web administration to freelance artistry and programming. Their commitment to user feedback and efficient development processes has been evident throughout their various roles in the field.
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