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â—‹ Cosmin Munteanu â—‹

Rendering engineer at WeVideo

Cosmin Munteanu has a diverse range of work experience, starting with their current position as a Rendering Engineer at WeVideo. Prior to this, they worked at Intel Corporation from January 2019 to September 2021 as a Software Engineer. In this role, they developed and maintained software models for chip architectures designed for image processing, collaborated with design and testing teams using C++/Simics and industry-standard software for RTL chip design, and created a scalable build system solution used by multiple teams.

Before their time at Intel, Cosmin worked at Continental from April 2018 to December 2018 as a Software Engineer. Here, they prepared Git training materials, proposed and implemented a schema for migrating the internal code base to Git, and conducted proof of concept testing and debugging for devices using Bluetooth connectivity.

Their earlier experience includes working as a Cloud Engineer at Cloudbase Solutions from April 2015 to April 2018. In this role, they contributed to an application that provided a virtual desktop interface using HTML5, developed graphical demos using OpenStack technologies, and created a virtual desktop service on top of OpenStack for static or volatile desktops.

Overall, Cosmin Munteanu has demonstrated expertise in software development, chip architecture, version control systems, and cloud computing throughout their various positions.

Cosmin Munteanu attended Universitatea Politehnica din Timișoara from 2013 to 2017, where they earned a Bachelor's degree in Computer Science.

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