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Nick G.

Lead Systems Designer at Wargaming

Nick G. began their career in 2009 as a Game Designer & Gameplay Programmer at Gimbal Lock Studios, where they designed levels, enemies, objectives, and gameplay mechanics. Nick then worked as a Software Engineer at Robomodo from June 2009 to October 2010. In 2011, they joined Phosphor Games as a Game Designer, focusing on level layouts, Unreal Engine 3 Kismet systems, and detailed game mechanic documentation. Their most recent position was at Wargaming, where they held roles as a Technical Designer, Senior Gameplay Designer, and currently serves as a Lead Systems Designer from September 2013 onwards.

Nick G. attended DePaul University from 2005 to 2009, where they earned a Bachelor of Science degree in Game Development.

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