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Paul Moulin

Publishing - Solution Engineer at Voodoo

Paul Moulin's work experience begins in 2017 at ACROTERE Cabinet de Maîtrise d'Oeuvre et B.I.M. Management, where they worked as an Application/Web Integrator and Graphic Designer. Here, they created applications and websites, designed logos, and had the opportunity to code, design, and gamify projects.

In 2019, Paul worked at ISART DIGITAL Paris as a Contributing Educator for Game Code Initiation. Paul worked with 16-18 year old students, creating a minigame and teaching materials, while also supporting their development of personal features.

In 2020, Paul worked at KLABATER SA as a QA Tester, specifically on SKYHILL: Black Mist. Paul used Taiga for bug reports and suggested improvements.

Later in 2020, Paul moved onto Rage Studio Paris as a Gameplay Programmer. Paul conducted research on hyper-casual concepts, selected and improved one, and developed the gameplay and game flow for publication on the Play Store using Unity.

Currently, Paul is working at Voodoo.io as a Publishing - Solution Engineer. Additional information about this role is not provided.

Paul Moulin obtained their high school diploma in Sciences from Lycée Edgar Poe in 2011. From 2011 to 2013, they attended ESIS École Supérieure de l'Image et du Son, where they studied Graphic Design / CGI. In 2013, Paul enrolled at Wall Street English France to enhance their English language skills. The following year, from 2014 to 2015, they pursued Design and Applied Arts at Académie Charpentier. In 2015, they continued their studies at Académie Charpentier, this time focusing on Interior Design. Finally, from 2016 to 2020, Paul attended ISART DIGITAL Paris, specializing in Game Design & Programming / Web.

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