Benjamin Robert has a diverse and extensive work experience in the gaming industry. Benjamin started their career in 2012 at Koalabs studio, where they worked as a Programmer on various gaming platforms and utilized technologies such as C#, Unity3D, JavaScript, C++ Engine, LUA, and MaxScript. Benjamin then worked as a Freelance Programmer, contributing to independent games, art installations, and start-up pipeline projects.
In 2014, Benjamin joined Mob In Life as a Lead Programmer before transitioning to Ubisoft, where they held roles as an R&D Engineer, working on undisclosure projects, and later as a Lead Programmer. At Ubisoft, they utilized languages and scripting such as C#, JavaScript, WebGL, Python, and Shell/Bash scripting.
In 2015, Benjamin briefly worked as a Part-Time Teacher at the Institut de Création et d'Animation Numériques. Benjamin then joined Tempete Studio in 2017 as the Studio & Technical Director, responsible for building the studio, recruiting the team, and releasing a mobile project based on a major board game IP. Benjamin also supervised an undisclosed game project blending board and video gaming.
Following their tenure at Tempete Studio, Benjamin worked as a Senior Software Engineer Consultant on a freelance basis, offering technical consulting services to various companies, predominantly in the mobile market. Benjamin then joined Goblinz Studio in 2020 as a Senior Developer, with a focus on console and mobile platforms, particularly working on porting, shaders, and optimizations for Mobile, Nintendo Switch, and Google Stadia.
In 2022, Benjamin joined Jam.gg as a Technical Director, leading the tech team of the internal game studio. Benjamin worked on several titles with a range of technologies, from C99/LUA in-house engine to Unity Engine.
Most recently, Benjamin started working at Voodoo in 2023 as a Technical Director.
Benjamin Robert's education history begins in 2008 when they attended Studio Mercier to study computer graphics. However, it is not specified if they obtained a degree from this institution. From 2009 to 2012, Benjamin enrolled at the Institut de création et d'animation numérique, where they pursued a Bachelor's degree in Game Design. Subsequently, in 2011 and 2012, they attended Cégep de Matane, specializing in Technique d'animation 3D et images de synthèse as part of their Collégial studies.
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