Alejandro Camaño is an experienced programmer with a diverse background in the gaming industry, currently serving as a Programmer at Valve Corporation since July 2020. Prior to this role, Alejandro held multiple significant positions at Amazon, including SDE III at Dex Robotics and Technical Lead for Crucible. Alejandro’s career also encompasses leadership roles at Titan IM Pty Ltd as Lead AI and at Ubisoft, where contributions included Tech Lead AI and Technical Architect on notable titles such as Assassins's Creed 2 and Rainbow Six Vegas 2. Other key experiences include serving as Project Leader and Lead Programmer at Revistronic, Lead Designer at Trilobite, Senior Programmer at Dinamic Multimedia, and Senior Programmer at Pyro Studios, where Alejandro notably worked on the successful Commandos series. Alejandro holds a degree in Informática de sistemas from Universidad Nacional de Educación a Distancia (U.N.E.D.).