ZHENG ZENG is a seasoned Senior VFX Artist at Ubisoft Singapore since July 2013, contributing to high-profile projects such as Skull & Bones. Prior experience includes roles as Lead VFX Artist at Electronic Arts from October 2009 to July 2013, where collaboration with external studios and the Art Director was essential for creating realistic in-game effects. Earlier career stages involved teaching and video editing at the Navy Equipment Research Institute, leading a VFX team at DSH Studio for films, delivering fantasy-style VFX at SFS, and providing effects for character and environment in movies at IDMT. ZHENG holds a Bachelor's degree in Game and Interactive Media Design from Shenzhen University.
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