Benjamin Seah is a seasoned game designer with extensive experience at Ubisoft Singapore, where roles have ranged from Junior Game Designer to Senior Game Designer, primarily focused on the development of "Skull and Bones." Notable contributions include designing core combat mechanics, creating technical designs, and ensuring high-quality player experiences. Prior to Ubisoft, Benjamin held QA Analyst positions at NUBEE PTE LTD and Electronic Arts, and began a career in the culinary arts, working as a chef at Goodwood Park Hotel. Benjamin holds a Diploma in Information Technology from Singapore Manufacturing Federation and has expertise in game design, quality assurance, and culinary skills.
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