Drew Nelson is a skilled software engineer with a robust background in software development and architecture. Currently employed at Turn 10 Studios as a Software Engineer II since March 2021, Drew has focused on enhancing in-game tools, including automating screenshot capture and improving artist tools for game creation. Prior experience includes serving as a Software Architect at 1stMILE, LLC, where Drew led a team to enhance product functionality and develop internal tools that increased development efficiency. Previous roles include positions as a Software Engineer at Technology Unlimited Group and Teradyne, along with an internship as an Embedded Software Engineer at Northrop Grumman Corporation. Drew holds a Master's degree in Computer Science and Software Engineering from the University of Washington Bothell and a Bachelor of Science in Computer Science from California State University, Northridge.
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Turn 10 Studios
Turn 10 Studios is made up of equal parts passionate game development studio, cutting edge tech innovation lab, and car & racing fans working collegially on our favorite endeavor in the interest of delivering the world’s best racing games. A division of Xbox Game Studios, Turn 10 are the nurturers, developers, and curators of the award winning Forza Motorsport franchise. We’re interested in connecting with fans, artists, game developers, producers, and anyone else with an interest in, and energy for, Forza games and our community, for whom we focus our efforts each day and on every project. Come connect with us. And if you’re ever in downtown Redmond, stop by our studio to check out some of Forza’s past cover cars in our lobby collection. We’re right next door to our sisters & brothers at the 343 Industries & Minecraft studios, and stop-bys are welcome during normal business hours. Come late enough in the day, and who knows, maybe afterwards you can catch up with some of our folks relaxing at one of the neighborhood brew pubs after hours. We can chat about all things Forza!
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