Chris Kelley has a strong background in software engineering and game development. Chris started their career as an intern at TruGolf, where they built 3D visualizations for customers and assisted with website design. Chris then worked at TruGolf as a 3D artist, software engineer, and technical director. In these roles, they designed and built game play and user interface systems, integrated middleware solutions, and oversaw the day-to-day operations of the development department.
After their time at TruGolf, Chris joined Big Finish Games as the Lead Software Engineer and Game Designer. During their tenure, they built two in-house game engines and served as the Game Designer for the adventure game "Tesla Effect: A Tex Murphy Adventure."
Prior to their career in software engineering, Chris worked as a sales associate at OfficeMax.
Chris Kelley attended the University of Utah from 2004 to 2007, where they pursued studies in Computer Science.
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