Ziyin L. has had experience in various roles within the software and game development industry. In 2012, they worked as an Execute System Designer at Gamewave Interactive Technology Co., Ltd, where they were responsible for system design, user interface design, and function optimization. They also coordinated work between the Art and Programming departments and maintained resources and documentation. From 2016 to 2017, Ziyin L. served as a Teaching Assistant at New York University, providing code help and advice to master's students in game design and development. They also offered technical support for coding issues. In 2017, Ziyin L. worked as a Unity Developer for multiple companies on various game development projects, including Navy Life and The Ray of Sunlight. Their responsibilities included gameplay programming, scripting UI/VFX/SFX, and developing tools for designers and artists. Ziyin L. currently holds the position of a Software Engineer at Trigger - The Mixed Reality Agency® since 2018.
Ziyin L. pursued a Master of Fine Arts degree in Game Design from New York University, from 2015 to 2017.
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