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Sunni Han

Lead Character Artist at Treyarch

Sunni Han has a diverse work experience in the gaming industry, with a strong focus on character art. Sunni began their career as a Freelance Illustrator at Ring of Fire in 2003. Sunni then worked as a Creative at Maxx Marketing, where they conceptualized and digitally illustrated for premium items and toys. Sunni also worked as a Freelance Character texture artist and pitch board artist at Spin Master Ltd.

In 2009, Sunni joined Front Line Studios as a Freelance Character Modeler, where they primarily focused on 3D character modeling for Club Penguin and prototyping. Sunni then joined Spark Unlimited in 2003, initially as a Background/Environment Artist and later as a Sr. Character Artist.

Moving forward, Sunni worked at Broodworks as a Character Artist, specializing in character modeling, texturing, and supporting shader development and concept art. Sunni then joined Superbot Entertainment (formerly Broodworks) as a Lead Character Artist, where they took on responsibilities such as character art management, modeling and texturing, and generating new source art for older and current IPs.

Sunni contributed to the development of various games and IPs during their time at The Workshop, where they held the roles of Lead Character Artist, Technical Artist, and Lead Environment Artist. Sunni then joined Skydance Interactive as a Lead Artist, before moving to their current role as Lead Character Artist at Treyarch.

Overall, Sunni Han has a wealth of experience in character art, with a solid background in 3D modeling, texturing, and concept art.

Sunni Han attended Otis College of Art and Design from 2000 to 2003, where they completed a Bachelor of Arts (BA) degree in Digital Media.

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