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Kevin Myers

Director Of Graphics Engineering at Treyarch

Kevin Myers has a strong background in graphics engineering and game engine technology. Kevin started their career at NVIDIA as a Developer Technology Engineer in 2003. In this role, they worked on developing technology for graphics processing units. Kevin then joined Intel as the Game Engine Technology Graphics Lead in 2008, where they led the development of graphics technology for game engines. In 2010, Kevin moved to OOOii as a Principal Realtime Engineer. Here, they worked on various projects including real-time global illumination and the development of a digital-out-of-home (DOOH) product. Kevin joined Treyarch in 2013 as the Director of Graphics Engineering, and they currently hold this position.

Kevin Myers attended Monte Vista Christian School from 1995 to 2001. Kevin then pursued a Bachelor of Science degree in Computer Science from Santa Clara University from 2001 to 2005.

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