Brian Glines is an experienced designer with a notable career in the gaming industry. Currently serving as a designer at Activision since 2005, Brian has contributed to various projects within the company. Prior to this role, Brian worked as a designer at Ion Storm Austin from March 2000 to May 2003, where foundational skills and expertise in game design were developed. Additionally, Brian has experience working with Treyarch, further enhancing a robust professional background in design within the gaming sector.
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