Anthony DiCenzo is a skilled animator with experience working on in-game cinematics and cinematic vignette pieces at Treyarch. Anthony also has experience as a motion editor at Sony Computer Entertainment America and as an animation lead on a student project called App Attack. Anthony is a Full Sail University graduate with a Bachelor of Science in Game Art. Anthony excels in creating character animations and maintaining strong communication with team members to ensure smooth pipeline travel and successful implementation of animations in games.
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