James Stoddard is an experienced Front End Engineer at Toys For Bob since January 2012, previously serving as a Software Engineer at Backbone Entertainment where contributions included gameplay programming for "Zombie Apocalypse: Never Die Alone." Professional experience also encompasses roles as a self-employed contractor, programming in Objective-C for the iPhone app "Goldwalker," and completing server-side programming for an iPhone app at Flying Wisdom Studios. A background in programming spans multiple companies, including Virtual Space Entertainment, Inc., and Totally Games, where projects included scripting for MMO games and leading programming efforts for titles like "Dora Saves the Mermaids." Earlier career milestones include positions at Stormfront Studios, Fluent Entertainment, and Mindscape, focusing on gaming programming and system architecture. James Stoddard holds a B.S. in Applied Mathematics with an emphasis in Computer Science from San Diego State University, earned between 1987 and 1990.
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