Nicholas Wilde is a skilled 3D artist with extensive experience in game asset creation and environment design. Currently serving as a 3D Artist at Toontown Rewritten since February 2018, Nicholas specializes in developing low-poly game ready assets, encompassing both small props and large environments. Previous roles include Environment Artist at NantStudios, where responsibilities involved modeling, texturing, set dressing in Unreal Engine 5, scene lighting, and optimization; World Builder at 343 Industries, focused on building multiplayer maps for HALO Infinite; and 3D Artist at Visual Concepts, where Nicholas implemented outsource character customization assets into the game engine. Nicholas holds a Certificate in Digital Arts from Palomar College, awarded in 2018.
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