Mark Scheurwater has a diverse work experience in the gaming industry. 🎮 started their career as an intern at Software Society in 2006, where they provided technical support and later took on the role of an application developer. In 2009, they focused on developing frameworks in .NET using technologies such as WPF, WCF, and LINQ.
In 2011, Mark worked as a part-time bus driver at Veolia Transport Nederland before transitioning to the gaming industry. 🎮 joined Vlambeer in 2012 as a game programmer and then gained experience as a software engineer intern at Guerrilla Games in 2013.
Mark joined DICE (EA Digital Illusions CE AB) in the same year, where they had roles as an intern in GPU programming and later as a software engineer. 🎮 worked on game programming at Vlambeer during this time as well.
In 2018, Mark joined Ubisoft Stockholm as a software engineer before moving on to their current role as a senior software developer at Toca Boca in 2021.
Overall, Mark Scheurwater's work experience displays their expertise in software development, especially in the gaming industry.
Mark Scheurwater attended the Koning Willem I College from 2005 to 2009, where they earned a degree in IT-Management with a focus on Application Development. 🎮 then went on to study Game Architecture and Development at Breda University of Applied Sciences from 2009 to 2013. In addition to their formal education, Mark also obtained several certifications including the Microsoft Certified Professional for Installing, Configuring, and Administering Win XP in 2008, Aries Technology certifications for Maintenance and Repair in Hardware and Operating Systems in 2006, and the Microsoft ECDL / ICDL Certificate in 2006.
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