ÂÜÀòÂÒÂ×

Daniel Miszkiel

Daniel Miszkiel has a diverse work experience in the game development industry. Daniel has held various roles, including CEO, Strategic Advisor, Owner/Producer, Senior Producer, and Head of Development, in different companies such as Titanite Games, Vavel Game Studios Ltd, Tap It Games, Redi Games, Extra Epic, Vivid Games, ONE MORE LEVEL S.A., Artifex Mundi, Cermet-Bud Sp. z o.o., and Bloober Team.

In their role as CEO at Titanite Games, Daniel is passionate about pushing the boundaries of video games and helping others bring their game projects to life. Daniel also served as a Strategic Advisor at Vavel Game Studios Ltd, lending their expertise to the company's strategic initiatives.

At Tap It Games, Daniel was the Owner/Producer of their own game development studio. Through their strategic mindset, they successfully delivered complex game projects for multiple platforms.

As a Senior Producer at Redi Games, Daniel contributed their expertise in leading game development teams and delivering high-quality products. Daniel also served as the CEO at Extra Epic, where they partnered with game companies and indie studios worldwide to achieve their objectives through introducing new features or upgrades.

During their tenure as Head of Development at Vivid Games, Daniel focused on analyzing errors and developing strategies to improve processes and products. Daniel held the role of CEO and co-founder at ONE MORE LEVEL S.A., where they were responsible for the company's vision and overseeing individual projects.

Daniel gained valuable game development experience as a Producer at Artifex Mundi and as a Level Designer at Bloober Team, where they worked closely with producers, testers, and programmers.

Prior to their game development career, Daniel worked as a Projektant at Cermet-Bud Sp. z o.o.

Overall, Daniel Miszkiel's work experience showcases their passion for the game industry, strategic thinking, and ability to lead and deliver successful game projects.

Daniel Miszkiel attended the Europejska Akademia Gier (Uniwersytet Jagielloński) from 2009 to 2010, where they focused on Video Games Production and Design. Prior to that, they studied at the Politechnika Krakowska im. Tadeusza Kościuszki from 2006 to 2008, earning a degree in pedagogy from the studium pedagogiczne dla studentów PK. Daniel also obtained a Master of Engineering degree in Water Engineering and Geotechnology from the same institution from 2003 to 2008. In addition to their formal education, Daniel holds certifications in Professional Scrum Product Owner and Scrummaster Toolbox, obtained in December 2018 and February 2018 respectively, from Code Sprinters.

Links


Org chart

Sign up to view 1 direct report

Get started