Jordan Fadic has been working in the video game industry since 2013. Jordan began their career at TinyBytes as a Generalist Artist on the game Battle of Toys, where they were responsible for animations, modeling, skining, and rigging of the BadBots family. Jordan also worked on enviroments and interactive props, as well as 3D Concepts, design documents and thematic skins to the characters. In 2014, they moved to Atakama Labs, where they were a Character Rigger on the game Star Wars Galactic Defense. Jordan animated some vehicles and characters as well. In 2015, they returned to TinyBytes and worked as a 2D Artist on Bitcoin Games and as a Game Artist on Endless Games. In 2016, they were a 3D Artist on Massive Warfare: Rush, and in 2018 they were an Enviroment Artist on Massive Warfare: Aftermath.
Jordan Fadic attended Universidad del Pacifico, where they obtained a degree in Animador Digital y Diseñador de Videojuegos.
Links
Sign up to view 0 direct reports
Get started