Christopher Bonetto is a skilled software engineer with extensive experience in gameplay and UI programming. Currently employed at The Multiplayer Group (MPG) since June 2022, Christopher previously worked as a UI Programmer at Proxy42 Inc., where responsibilities included developing a comprehensive user interface system. Prior experience encompasses roles as a Gameplay Programmer at Evil Artichokes and Human Factor, focusing on weapon management systems and entity behavior, respectively, utilizing Unreal Engine and Unity technologies. Earlier roles involved planning and implementing character movement and input systems at Grifonporco. Christopher's educational background includes ongoing studies at Università degli Studi di Torino and a degree in Business/Managerial Economics - Programming from Istituto Di Istruzione Superiore Michele Buniva.
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