Hans Godard is a seasoned Principal Technical Artist with extensive experience in the video game industry, currently employed at Tencent since July 2022. Expertise includes establishing Python code structures for multiple versions, automating external vendor packages, and deploying in-house tools. Previous roles encompass significant contributions at Blizzard Entertainment, where Hans worked on projects like the Odyssey survival game and developed rigging systems using machine learning. Additional experience as a Character Technical Director at Naughty Dog involved advanced physics and rigging techniques, while earlier positions included teaching at GOBELINS and character rigging at various studios. Hans holds a degree in 3D graphics and multimedia from ESRA and foundational education in mathematics and physics from Lycée d'Enghein.
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