ÂÜÀòÂÒÂ×

BB

Brad Bolinder

Character Artist at Supercell

Brad Bolinder has worked as a Character Artist at Supercell since November 2016. Prior to that, they worked at Avalanche Software as a Senior Character Artist from March 2007 to June 2016. At Avalanche Software, their responsibilities included building characters in Maya and ZBrush for various projects, such as games and toys for Disney Infinity. Brad was also responsible for posing toy sculpts and 3D printing them.

Brad Bolinder attended Salt Lake Community College from 2000 to 2003. Brad earned an Associate of Arts and Sciences (A.A.S.) degree during this time, with a focus on Animation, Interactive Technology, Video Graphics, and Special Effects.

Links


Org chart

Sign up to view 0 direct reports

Get started