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Antti Mattila

Game Programmer at Supercell

Antti Mattila has a diverse work experience spanning over two decades. Antti began their career in 1999 as a Consultant at Reach-U Solutions, where they worked on SMS games and provided consultancy services at DNA Finland. In 2001, they founded their own company, Kultapulla Consulting Tmi, where they developed various projects such as a stock market web game, J2ME Midlet games, and web stores.

In 2002, Antti joined Integrated e-Solutions as a Consultant, working on SMS gateway integration and internal tools for Sonera ZED. Antti then moved to RedLynx Ltd in 2003 as a Game Developer, contributing to projects like DrawRace 2, DrawRace 1, and various minigames and flash word puzzle games.

In 2011, Antti worked as a Lead Mobile Developer at Applifier, where they developed a cross-promotion SDK and created the first prototype for Everyplay video capturing. At the same time, they also joined Supercell, initially as a Lead Programmer, and later as a Senior Client Developer. Antti'sresponsibilities at Supercell included working on multiple projects such as Tower, Battle Buddies, Spooky Pop, Boom Beach, Clash Royale, Brawl Stars, and several unreleased prototypes. Currently, Antti is focused on platform tech in the tools & tech team at Supercell.

Antti Mattila attended Mercuria Business School from 1995 to 1998, where they graduated with a degree in Business College. Antti'sfield of study was focused on Marketing.

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