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Ali Tunc

Game Artist at Supercell

Ali Tunc has a diverse and extensive background in the field of game art and illustration. Ali started their career as a freelance illustrator and concept artist in 2001, before joining various companies in the gaming industry.

From 2010 to 2013, they worked at Sobee as a concept artist and illustrator. In 2013, they also worked at Logic Artists as a concept artist and illustrator, as well as at Arctic Camel Games as a concept artist, illustrator, and game artist.

In 2013, Ali worked as a freelance illustrator for Eagle Games, and from 2013 to 2014, they worked at Peak Games as a game artist, where they were heavily involved in the development of popular games like Toy Blast and Toon Blast. Their responsibilities included sketching, designing, creating, and implementing game visuals, such as game objects, obstacles, boosters, loading and splash screen illustrations, particle effects, and animations of game assets.

In 2014, Ali joined Isik University as a part-time instructor, where they shared their expertise with others. Ali then joined PikPok in 2018, where they worked as a concept artist, illustrator, game artist, 2D animator, and particle effect artist until 2019. Since then, they have been working at Supercell as a game artist.

From the years 2000 to 2006, Ali Tunc attended Marmara Ãœniversitesi, where they pursued a degree in Fine Arts with a focus on Industrial Design.

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