Kenneth Riggio is the VP of Software Engineering & Architecture at Super League Gaming. Kenneth has over 20 years of experience in the software engineering field. Kenneth has worked as a Principal Software Engineer at Altruist, where they served as the Web Services Technical and Functional Lead for the Future Combat Systems (FCS) team. Kenneth also increased company income by serving as the Vis Online (VOL) Technical Lead and Sales Engineer, developing VOL and VOL 3-D geo-spatial data mapping software released commercially. In addition, they led the development of the web-based visualization and GUI components for the World Wide Web National Reconnaissance Organization (W3-NRO) contract, which enhanced military communications by providing messaging and collaboration API designed for use in FCS war-fighter machine interfaces. Kenneth also co-authored the War-fighter Machine Interface proposal, which won a $100-million contract from Boeing. Furthermore, they developed upgrades to FCS demonstration prototypes in support of Unmanned Combat Armed Rotorcraft (UCAR) and Littoral Combat Systems (LCS) demonstrations, which improved military ability to locate combat survivors.
Kenneth Riggio received a Bachelor of Science in Business Administration from the University of Phoenix. Kenneth also holds a Bachelor of Arts in Liberal Studies with a minor in Computer Science from the University of California, Riverside. In addition, they have an Associate of Arts degree in Liberal Studies from Victor Valley College.
Aaron Mueller - Principal Cloud Architect, Brittany Faix - Senior User Experience Architect, and Trent Hensler - Director of Engineering report to Kenneth Riggio. Their manager is Ben Girard, Chief Information & Technology Officer. They are on a team with and Dima Polyak - VP, Technical Operations.
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