Daniel Fahlström began their work experience in 2012 with a summer internship as a Programmer at Stunlock Studios. During this internship, they were assigned to develop a new tutorial for the game Bloodline Champions using the tools developed by the company in XNA. The tutorial was successfully released at the end of the internship and is still available in the game today. Daniel then continued their work with Stunlock Studios in 2013, where they held the position of Programmer. No specific end date is provided for their role at the company.
Daniel Fahlström began their education in 2007 when they enrolled at John Bauer to study Information Technology. Daniel pursued this field of study until 2011. In 2012, Daniel attended the University of Skövde where they focused on Computer Games and Programming Skills. Daniel completed their studies at the University in 2013.
Links
Sign up to view 0 direct reports
Get started