David Wright is a highly experienced professional in the field of technical art and programming, currently serving as Lead Tools Programmer and Principal Technical Artist at Stoic since April 2019. Prior to this role, David held the position of Technical Art Director at QC Games Inc, contributing to the development of "Breach" using Unreal Engine 4. Additional experience includes leading tools programming at Ubisoft Singapore and serving as a Principal Technical Artist at Armature Studio. David's career began in the late 1990s, with key roles including Tools Development Lead at Bioware Austin and Technical Art Director at Sony Computer Entertainment of America. David's educational background includes a degree from the University of Utah.
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