Joseph Wiggs is a seasoned software engineer with extensive experience in game development and programming. Currently serving as a Senior Programmer at Smoking Gun Interactive Inc. since November 2017, Joseph has contributed to projects like "Phobies" and "Microsoft Solitaire Collection," utilizing C++17 in proprietary engines while mentoring junior programmers and collaborating with designers and artists. Prior roles include Lead Programmer at Flying Helmet Games, where responsibilities encompassed project management and multiplayer network programming for titles such as "SPARK: Resistance" and "Eon Altar." Joseph's career began at Microsoft, working on Microsoft Office products, and includes early experience at Intuit Canada. Joseph holds a Bachelor's Degree in Computer Science from the University of Calgary.
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