Arseni Golovinski has several years of experience in the gaming industry. Arseni started their career in 2016, working independently and studying game development. From 2017 to 2018, they worked as a Level Designer for DoorZ, where they focused on improving gameplay systems and mechanics in a VR shooter game. In 2018, they joined IgroTek as a Level Designer, developing content for a multiplayer vehicle-based shooter game. From 2019 to 2020, they worked for Team Serpico as a Game Designer, contributing to a PvP arcade football game. In the same year, they also participated in Ludum Dare 45 as a pixel artist and level designer. From 2020 to 2021, Arseni worked for TapLab as a Game Designer, primarily focusing on mobile casual and hypercasual games. In 2021, they joined PolyAmorous as a Level Designer and Game Designer, working on multiple PC/console games driven by lore and exploration. Arseni continued their Game Design career at Draw Distance in 2022, working on a thriller TPP shooter game. Currently, Arseni is employed at Slipgate Ironworks as a Level Designer.
Arseni Golovinski pursued their bachelor's degree in Architecture at MGASK from 2007 to 2011. Recently, in October 2021, they obtained a certification in English proficiency with a score of 72/100 (C2 Proficient) from EF Standard English Test (EF SET).
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