Richard Healy has a range of work experience in the field of concept art. Richard started their career as a Concept Artist at Salvage from July 2012 to November 2012. Richard then worked as a Concept Design and Illustration Artist at Ultrasylvania from January 2012 to December 2012. In 2013, Richard joined Crystal Dynamics as a Concept Artist, working from July 2013 to April 2014. Richard later worked at Telltale Games as a Concept Artist from an unknown start date to February 2017. In 2018, Richard worked as a Freelance Concept Artist at Telltale Games from March 2018 to August 2018. Richard continued their freelance work at Cumulus Visual Effects from April 2019 to August 2019. From 2018 to 2020, Richard worked as a Freelance Concept Artist, specializing in character and environment concepts, moods, and storyboarding for film, games, and animation. Richard'smost recent work experience was as a Senior Concept Artist at Sledgehammer Games, starting in November 2020.
Richard Healy obtained a Bachelor's degree in Illustration from the Academy of Art University, where they attended from 2010 to 2013. Prior to that, they pursued their Bachelor of Art in Fine Art at Curtin University, from 2006 to 2009.
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