Rae Forbes-Richardson is a Principal Engineer at Sledgehammer Games, currently focusing on improvements for the BigWorld engine and developing new technology for other studios within Wargaming. net. Previously, Rae worked at Wargaming.net as an Expert Software Engineer and Senior Software Engineer. Before that, Rae was a Mid Tech Programmer at 2K Australia, where they worked on bug fixing in various systems of UE3 and focused on performance and memory automated testing for games like Borderlands: The Pre-Sequel and Bioshock Infinite. Rae started their career as a Games Programmer at Mere Mortals, where they worked on tasks such as bug fixing, TRC, and localisation before transitioning to a role as an Engine Programmer. Rae graduated from Northumbria University with a BSc in Computer Games Software Engineering in 2008.
Links
Sign up to view 0 direct reports
Get started