Glen Stuart is a Director of Rendering and Principal Engineer with a background in rendering and systems development in the gaming industry. With experience in various companies such as Sledgehammer Games, Space Dust Studios, Criterion Games, DICE, Electronic Arts, and Torus Games, Glen has been involved in the development of various titles across different platforms. Glen's expertise includes rendering, visual effects, technical art support, Unreal Engine integration, optimization, and multiplayer sessions. Glen holds a Diploma in Computer Game Development from the Academy of Interactive Entertainment and has a strong foundation in game programming dating back to their education at Institute of TAFE Tasmania and Don College.
Links
Sign up to view 5 direct reports
Get started