David Milligan has a solid work experience in the field of environment art. David started their career as an Environment Artist at Frontier Developments in 2011. After that, they worked at Rare Ltd as an Environment Artist, where they were responsible for delivering levels for Kinect Sports Rivals and creating benchmark assets and specification documents. In 2015, they joined Playground Games as an Environment Artist, where they mainly focused on terrain sculpting, rock and cliff creation, and bug fixing for Forza Horizon 3. In 2016, David joined Rare Ltd again as a Senior Environment Artist, where they worked on Sea of Thieves, creating various assets and building the Ghost ship and Skeleton ships. David continued their career at FLIX INTERACTIVE LIMITED as a Senior Environment Artist before moving to Wargaming in 2019, where they worked in the same role. Currently, they are a Senior Environment Artist at Sledgehammer Games as of 2022.
David Milligan attended the University of Hertfordshire from 2009 to 2012, where they obtained a BA Hons degree in Games Art.
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