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Grace Lingad

Creative Director at SANZARU

Grace Lingad has a diverse and extensive work experience in the gaming industry. Grace began their career as a QA Tester at LucasArts, where they provided valuable feedback and assisted with multiplayer connectivity. Grace then transitioned into the role of Associate Designer, designing boss fights and collaborating with senior systems designers and AI engineers. Grace continued their design work as a Designer at Backbone Entertainment, where they served as the primary level designer and contributed to the development of the final boss battle. Grace joined Sanzaru Games as a Designer, primarily focused on mini-game implementation and level design. Grace later became a Game Designer at Dynamighty, where they worked on a third-person shooter with stealth elements and helped create modular rooms for a procedurally generated content system. At nWay Inc., they served as a Senior Level Designer, working on an action RPG for mobile devices and contributing to level and enemy design. Most recently, Grace worked at SANZARU as a Creative Director, leading the design of Asgard's Wrath and overseeing the development of game-wide systems and narrative elements.

Grace Lingad attended the University of California, Berkeley from 2000 to 2005, where they earned both a Bachelor's Degree in Architecture and a Bachelor's Degree in History of Art.

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