Jason O'Connell is a seasoned game development professional with extensive experience in level design and creative direction. Currently serving as Creative Director at Saber Interactive since May 2021, O'Connell previously held the role of Principal Level Designer at id Software from August 2008 to May 2021, contributing to acclaimed titles such as DOOM, DOOM Eternal, and Wolfenstein: The New Order. O'Connell's background also includes senior level design positions at Gearbox Software, where work involved Aliens: Colonial Marines, and Human Head Studios, contributing to Prey. Early career achievements include level design roles at Vinayak Games and various game projects utilizing idTech 2 and BUILD engine technologies from 1997 to 2000.
Links
Sign up to view 0 direct reports
Get started