Dmitriy Gvozdev is an accomplished 3D artist with extensive experience in various roles within the gaming and digital art industries. Currently serving as the Lead Texture Artist and Senior Hard Surface Artist at Saber Interactive since January 2020, Dmitriy has also held positions as a Senior Texture Artist and Senior Hard Surface Artist at Project Hive and as an Advisory Specialist 3D Artist. Additional experience includes working as a 3D Artist at Sperasoft and EPAM Systems, where skills in low-poly and high-poly modeling, mapping, and texturing were developed. Dmitriy obtained an engineering degree in Information Systems and Technology from Saint-Petersburg State University of Information Technology, Mechanics and Optics, and received training at an Autodesk Authorized Training Center.
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