Dexter Cheng is a seasoned software engineering professional with extensive experience in the gaming and animation industries. Currently serving as a Senior Software Engineering Manager at Riot Games since April 2016, Dexter leads a team focused on developing tools and pipelines for content creation in League of Legends. Prior experience includes key roles at Walt Disney Animation Studios, where responsibilities involved integrating rendering pipelines and managing asset workflows, as well as positions at Rainmaker Entertainment and Mainframe Entertainment, where Dexter contributed to pipeline development and system enhancements. Dexter holds a Bachelor of Science in Computer Science from The University of British Columbia.
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