Martin Petrini has a wealth of experience in the gaming industry. Martin began their career in 2011 as a 3D Artist and Coder for Segelson Production. In 2013, they became a Freelance Illustrator and Motion Graphics Artist. In 2016, they took on the role of 2D Artist for Widunder Production. In 2017, they became a 3D Environment Artist for Lionbite Games. In 2018, they were a Technical Level Designer for Arrowhead Game Studios. Most recently, they have been a Technical Artist for Resolution Games since 2022.
Martin Petrini attended Nackademin from 2009 to 2011, where they studied Digital Graphics. Prior to that, they attended Konstskolan Basis from 2008 to 2009, where they studied Fine Art.
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