Benjamin Anders is an experienced game designer currently serving as the Lead Gameplay Designer at Remedy Entertainment Plc since January 2020, focusing on enemy behavior and mission flow for the game "Project Condor." Previously, Benjamin held the position of Senior Gameplay Designer for Alan Wake 2, leading an AI team in creating combat encounters and enemy dynamics. Prior to that, Benjamin worked at Cloud Imperium Games as both a Senior System Designer and System Designer, contributing to the development of features for Squadron 42 and the Persistent Universe in Star Citizen. Benjamin's career also includes a role as a Technical Game Designer at Lionhead, designing gameplay features for "Fable: Legends," and experience at Deck13 Interactive GmbH in various game design capacities. Benjamin holds a Bachelor of Applied Science in Digital Media from Fachhochschule Fulda.
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