Pierre-Marie Blind is a highly skilled audio professional with extensive experience in VR and interactive audio design. Currently serving as a VR Linear & Interactive Audio Designer at blind - sounds since September 2020, Pierre-Marie also holds the position of Lead VR Interactive Audio Designer at realities.io, contributing to the highest user-rated game on the Quest store for 12 consecutive months. Pierre-Marie's portfolio includes significant roles in various projects, such as Sound Designer for the Venice Biennale Cinema-nominated "Champ de Bataille," and VR Supervising Audio Designer for both "Nana Lou" and "Human Violins." As a Technical Audio Consultant, contributions to upcoming projects like "Dordogne" showcase expertise in sound design and audio management. Pierre-Marie’s academic background includes a Master's degree in Sound Design from Fine Art School Le Mans - IRCAM and specialized training in Interactive Sound Design at ENJMIN.
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